Garry's Mod Chronicles

Overview
Garry's Mod Chronicles are the events that take place before Radio Space.

Plot
Garry's Mod Chronicles follows a group of Mercenaries who take on various tasks in order to protect the Universe.

Main Characters

 * Doom Guy: A powerful human with an arsenal of human and demon weapons, who also has the Stand Star Platinum with the ability to stop time.
 * Gornklas-BB3C: A Tyranid that has been disconnected from the Hivemind and now help in the defense of Earth.
 * Asurthanil: A Skitarii Ranger Eldar who has come to help in the defense of Earth.
 * The Doctor: A Timelord, who joins the Mercenaries in order to find out about something that might cause the end of time.

Factions

 * Combine
 * Chaos
 * Orks
 * Tyranid
 * Flood
 * Eldar
 * Necrons
 * Dark Eldar

Combine Assualt

 * Combine Spartans: The mercenaries started hunting down Combine Spartans so they could disrupt Combine activity in the area, they managed to kill three out of four of them before confronting the final one in Nova Prospekt.


 * Battle with the final Spartan: The mercenaries were surprised when an Advisor was with the Combine Spartan, but the mercenaries were able to defeat the Combine Spartan. When the mercenaries had defeated him he revealed he had a Stand Arrow and then shot The Doctor with it. Before the mercenaries could kill the Spartan the Advisor transferred his soul into the Spartan, then he stabbed himself with the Stand Arrow and disappeared. After that, the Combine stopped messing with Earth, for the time being.

The Imperial Crusade

 * Birth of the Imperium: A new government was formed to rule over Earth, the Imperium of Man. Although, if the Imperium were to survive, it would need a foothold in the Galaxy, and so it hired the Mercenaries to get the job done.
 * The Forces of Chaos: Worshippers of the Chaos Gods appeared on Earth in order to convert the Imperium to their dark religion. The Mercenaries disguised themselves as members of the Chaos and destroyed the base from the inside. This destroyed the Chaos operations on Earth, and they left, deciding it wasn't the time to corrupt humanity yet.
 * The WAAAGH: The Mercenaries discovered a large number of Orks getting together on planets near Earth. The Mercenaries quickly began getting rid of the Orks' stronger forces to throw them into disarray. The Ork Warboss, Zaggydakka, challenged the Mercenaries to the battle. The Battle ended in favor of the Mercenaries, Zaggydakka was killed, and the large WAAAGH was dispersed.
 * The Swarm: A scouting fleet of Tyranids were found looking around the Galaxy. After being told about their true nature by Gornklas-BB3C, the Mercenaries decided to wipe out the scout fleet. They fought against the scouting fleet but found them quite hard to destroy. In the end, the Mercenaries managed to warp the ships into a large star that destroyed them. Although the scouting fleet was destroyed, the Hive Mind of the Tyranids would remember this Galaxy.
 * The Fractures: During their journey, the Mercenaries noticed several cracks that were starting to form in the Galaxy. The energy readings from the cracks revealed a large amount of dark energy on the other side, although they weren't able to investigate them any further.

Containment of the Damned

 * A New Problem: The Mercenaries were contacted by a group known as the Covenant, who said that the entire Galaxy was under threat by an infection known as the Flood. The Covenant had a plan to lock the Flood away on artifacts known as Halo Rings, they just needed the Mercenaries to route them. The Mercenaries agreed to help because the Galaxy was at threat.
 * The Infested System: The Flood was currently only in one Solar System, but the Covenant knew that they would quickly begin expanding. Although, the Covenant couldn't move in on the Flood because they were deeply rooted in the system, and could stop attempts on their lives. The Mercenaries were tasked with going onto the main infected planet and destroying the Gravemind, the hive mind for the Flood.
 * The Gravemind: The Mercenaries made their way through countless infected Flood, and eventually arrived at where the Gravemind was. Although, the Gravemind had been expecting them. The Mercenaries fell into a trap laid by Gravemind and were captured. The Gravemind wanted to turn the Mercenaries into great flood warriors, but his plans were offset when a figure in black robes freed the Mercenaries. The Gravemind and Mercenaries then engaged in battle, neither side could get an upper hand. That was until the Covenant caused a Flood ship that was trying to escape the planet to fall from orbit into the Gravemind, causing the destruction of the ship and the Gravemind.

Dead Man's World

 * The Ancient Rivals: After the defeat of the Gravemind, the Mercenaries were approached by a large amount of Eldar troops. The Eldar said that they desperately needed the Mercenaries' help. The Eldar explained that not just this galaxy, but the entire Universe was at threat. The Mercenaries were told that a group of undead robots, known as the Necrons, were trying to free their god, The Master of All Darkness and the Being of Pure Evil, Zargoth. The Mercenaries agreed to help stop the Necrons.
 * The Tomb World: The Mercenaries found themselves on the Necron tomb world of Kronus, fighting through hordes of Necron soldiers. Along the way, they would the Necrons had a large number of depictions of Zargoth around, that they seemed to worship. Soon the Mercenaries arrived at the Necron's Head Quarters and found their lord Pharos. Pharos questioned them as to why they were destroying his soldiers and trying to stop him, the Mercenaries simply replied that he was evil, which seemed to confuse Pharos. The Eldar contacted the Mercenaries and informed them that Pharos was simply stalling and that they needed to stop him now, so the Mercenaries and Pharos battled. In the end, Pharos was defeated, but with his defeat, the cracks in the Universe only seemed to be getting larger.
 * The Truth: With the Universe seemingly breaking, the Mercenaries tried to contact the Eldar, but the coms with them had been cut off. With no other options, the questioned Pharos, who was in critical condition. Pharos explained to them that they had been tricked. He explained that during the Infinite Cycle he and his clan of Necrons rebelled against Zargoth in order to be free and that after Zargoth was locked away he was instructed by Arceus to act as the Gate Keeper for Zargoth. Pharos then put himself and the rest of his clan into a deep slumber to repair. The Mercenaries rushed off to get an explanation from the Eldar, and after finding them, the "Eldar" reviled themselves for what they really were, Dark Eldar. The Dark Eldar explained that the end of all was near.

Wrath of Zargoth

 * The End of All: The Universe reached a breaking point and evil incarnate, Zargoth, was released from his prison. The Mercenaries had limited time before Zargoth consumed the Universe, but they didn't know how they would stop something so powerful. That's when the spirit of Arceus appeared and began to guide them on what to do.
 * Prevention Method: There was only one way to defeat Zargoth, the Mercenaries would have to reach a power far beyond mortals. To do this, they needed to collect all the pieces of Arceus' body, the stand arrows. The Mercenaries quickly spread out and began collecting the stand arrows, several of the arrows were held by people the Mercenaries had helped in the past and were given to them without hesitation. Once they collected all the arrows they headed towards the center of the Galaxy to take on Zargoth.
 * The Final Battle: The Mercenaries and Zargoth met at the center of the Galaxy, and without delay began the battle that would decide the fate of the Universe. Zargoth power was overwhelming, but with all the stand arrows collected and Arceus' spirit with them, they unlocked the greatest power, Over Heaven. With this new power, they began to stand a chance against the all-powerful Zargoth. Even with the Power of Over Heaven, the battle swayed from side to side, neither side could tell who was truly winning. During the battle, The Doctor was critically injured, but before he was fully knocked out of the fight he gave the group a bit of insight, they would never be able to kill Zargoth the best thing they can do is to fracture him. Doom Guy, Gornklas-BB3C, and Asurthanil agreed to use their power to separate Zargoth. Gornklas-BB3C lead the charge and managed to split the Zargoth body into several pieces, but he got too close to Zargoth and was destroyed. Zargoth began to put himself back together, but Doom Guy and Asurthanil used the last of their power to fully separate him, and with that Zargoth was defeated. Doom Guy and Asuthanil watched as his pieces separated across the Universe.
 * The Beginning of a New Era: Asurthanil and Doom Guy went their separate ways, their time was over a new era had begun. Asuthanil put The Doctor into a deep sleep in order to keep him alive and then left. Most of the Universe would not know about what had occurred, but the Universe would never be the same after Zargoth's defeat. Zargoth's old prison became a realm of its own, The Dark Realm. The pieces of Zargoth's body had the ability to control different aspects of the Universe. Zargoth's ring would slip into the darkness, later to be found by Jack Noir. Finally, Zargoth's soul would come back in another form to haunt the Universe.